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Education / youth productivity

SchoolQuest

A gamified, mobile-first school agenda for teens that uses quests, points, and streaks to make staying organized something they actually want to do.

In-house product . SchoolQuest

SchoolQuest product screen

The challenge

A planner only works if it gets opened, and the students who most need one are the least likely to open a traditional one.

The design problem was engaging genuine teen attention without becoming just another distraction; making gamification meaningful rather than gimmicky; keeping the experience simple enough for low-effort daily use; and handling the added responsibility of building for a younger audience, privacy and age-appropriateness included.

How we built it

SchoolQuest applies game mechanics to everyday school organization, meeting teens where they already are: on their phones.

Today screen

Today

The daily view: assignments, schedule, and what’s due, in a format built for how teens use their phones.

Assignment tracking screen

Assignment tracking

Assignments and deadlines tracked with quests, points, and streaks that make staying on top of them feel like progress.

Week view screen

Week view

Class schedules and the week ahead in one lightweight view.

Profile & progress screen

Profile & progress

Points, streaks, and progress that give students a reason to keep showing up.

Settings & themes screen

Settings & themes

Themes and personalization that give students ownership of the experience.

Why it matters

SchoolQuest shows Shift’s range: thoughtful product design for a younger demographic, and the use of gamification to build lasting habits in the education space.

Built and shipped by Shift.

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